![]() Rank of enemy NPCs gradually increase the further you sail away from the capital closer to the center of the map. Captains can find appropriate targets right near capital and around national towns. NPC Ships have been redistributed across the Caribbean, to support levelling in the open world.Resources required to build ships have been generally reduced.All quests for ships that will no longer be used by NPCs will automatically complete. We have returned back the system that existed before, where NPC only sail a limited selection of ships.Crafters of guns and repairs will now have a lot more options to make money by crafting and distributing guns and repairs across the Caribbean. Cost to make repairs and guns have been changed and generally improved.Profitability of Ship crafting, Repair Crafting and Cannon making Top 10 winners will share the total prize pool.All tickets sold will increase the prize pool. Cost of ticket 250 Doubloons per attempt.If the event is successful more events will be introduced. First the race will be a weekly event.Solo competitive ship race will be introduced where captains will be able to test their ability to sail and maneuver against other captains.Ships sold to the admiralty might (if they are good) will be relisted on the auction by the government.Price of the ship will depend on distance from the listing port.Ships listed in neutral cities or freetowns will be visible in ALL freetowns and neutral cities. ![]() Giving crafters and sellers a much bigger market. Ships listed in one nation will be visible and available for purchase in ALL cities of that nation.Gameplay on the light vessels will not change - captain will only have to watch the broadside health more carefully and never tank with the stern or bow.Gameplay in frigates - frigates will be able to tank some good damage with the broadside but still will be somewhat vulnerable to large group focus fire, but they will be able to resolve the combat very fast if they are good in positioning into rakes or exploiting enemy mistakes.Combat in heavier vessels will change - to resolve the battle captain will have to maneuver into rakes or wait for enemy mistakes (demasting him with chain at full sails, or raking with cannonballs when enemy shows the bow or a stern).Of course it will still be possible to sink enemy line ships through broadside, but the fleet trying to maneuver into rake shots will have a big advantage. Lineships showing the side cannot be focused out easily by enemy line and can focus on fulfilling orders of the fleet commander, who will be maneuvering the fleet to cross the line and achieve rakes.The changes to planking and structure vs planking balance will increase the importance of tactics and the commander role, especially for heavy ships of the line (even commandeered by the new players).If planking is above 36% you will only achieve crew damage by grape if you hit crew directly: to the deck at angle or through windows or gun ports.Grape shot will no longer penetrate planking at any distance or any angle if planking HP is above 36%.Overall grape shot damage increased slightly for all guns.Grape shot damage on lower level guns increased significantly. ![]() We will continue monitoring situation and make changes accordingly. Overall these changes will make progression less tedious. This is a major improvement for XP gains - all ships are much better targets xp wise. This change will make all targets valid and sinking them will not feel like waste of time. Sinking a Corvette was giving 25xp and will now grant 60xp. Sinking a cutter in Victory was giving 0.85xp and now gives 11xp (60% of ship BR).
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